I modeled a high poly gun and uv unwrapped it. I then duplicated the object and removed a whole lot of edge loops to make it lower poly (3500 tris for the high poly gun to 350 tris for the low poly).
The question is how do I bake the normal map? I am in the blender render and have "selected to active" checked and the baked normals come out all strange with holes in some faces.
I think it might be because the uv unwrap for the low poly is different than for the high poly maybe? Any tips on how to correct this? The UVs and normals is the last thing I need to figure out...
Folloed the guidelines and BAM these are my results: Normal Map and the loweres object with the normal texture node attached to the displacement output rendered.
Thank you so much!!