I'm new to Blender (2.8) and I'm having issues with baking an ambient occlusion texture onto my UV map. I'm trying to get an even shade baked across my entire UV map for when I color it. However, after baking the Ambient Occlusion, certain islands on my UV map are almost completely blackened (the outside of the hat and hair mesh islands in particular). Why is this happening, and how can I fix the bake such that the ambient occlusion is spread evenly?
Thank you for any insight you can give.