I have baked a set of maps in Substance (making trim sheets) and would like to plug them back in in Blender, incl roughness, metal, normals etc. I would like to have those, my base colour map as well as an opacity map. Base colour map and opacity maps are below.

base colour map opacity map

I have seen some solutions (link to other thread) for having a node setup that does not include BDSF, but the outcome is missing all detail from the other maps, see below two image examples.

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I am wanting to achieve the opacity whilst not compromising on the other maps, below is the node set up atm. I have blend mode set to Alpha Blend.

enter image description here enter image description here

Any help or guidance would be greatly appreciated. Thanks, Ali

  • 1
    $\begingroup$ Just substitute the Diffuse node with its texture with the Principled shader with all its inputs. $\endgroup$ – Jaroslav Jerryno Novotny Aug 24 '19 at 18:26

If you plug the opacity texture into the alpha socket of the Principled BSDF you should get the desired look.

enter image description here


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