I have baked a set of maps in Substance (making trim sheets) and would like to plug them back in in Blender, incl roughness, metal, normals etc. I would like to have those, my base colour map as well as an opacity map. Base colour map and opacity maps are below.
I have seen some solutions (link to other thread) for having a node setup that does not include BDSF, but the outcome is missing all detail from the other maps, see below two image examples.
I am wanting to achieve the opacity whilst not compromising on the other maps, below is the node set up atm. I have blend mode set to Alpha Blend.
Any help or guidance would be greatly appreciated. Thanks, Ali