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There seems to be no option to see my armature through my mesh unless I use wireframe but I want to see how it looks while it's textured to see how it stretches the UV's. I can't believe that this question hasn't been asked before since the major 2.8 release came out and swapped everything around. Someone told me to check the properties tab but no luck.

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So some workarounds might be like previously mentioned, use wireframe. I found this really annoying and tedious. Then I found some help and told me to use x-ray, that is actually not the same thing in 2.8 and now will make your mesh see-through. You can do this by going to your header on the 3d viewport and it should be the last tab to your right. That should bring a drop-down menu out and there should be a checkbox that says "x-ray"

So the REAL solution is that they changed the name from, "x-ray" to "in-front". Now you can find this by going to your properties window and under the "object" tab there should be a header that reads "Viewport Display". This is where the "in-front" option is.

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