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Hi ,

I am working on a scientific illustration. This is a porous structure of a membrane.

How can I create the bottom part of the block? Can I convert the density voxel to mesh?


I've tried it this way:

  • Create bezier curves with bevel, convert to mesh, you have pipes.
  • Create a cube, Boolean it with the pipes.
  • Sculpt with Dyntopo to give it smoothness and bumps.
  • Decimate the mesh to reduce the amount of vertices. Give your object a Shading > Smooth.
  • Give it its surface bumps with a Noise Texture.

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