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I'm trying to achieve smooth shading on a model with subsurface. It worked pretty well until recently, now smooth shading works only with edges under certain angle. I don't use the edge split modifier.

Edit mode:

model on edit mode

Object mode:

model on object mode

Disabling the subsurface mod:

object without subsurface

Joining another object with smooth edges:

join another smooth object

You can have a look at my blender 2.8 project here

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    $\begingroup$ your link doesn't seem to work, could you upload it here: blend-exchange.giantcowfilms.com $\endgroup$
    – moonboots
    Aug 23, 2019 at 7:57
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    $\begingroup$ This is due to autosmooth (mesh properties, normal part). Try to either deactivate it or tune the value (maybe 180°) so that the arm will be smooth and the nails stay sharp. $\endgroup$
    – lemon
    Aug 23, 2019 at 8:07
  • $\begingroup$ @moonboots the link has been updated $\endgroup$
    – Crazyrems
    Aug 23, 2019 at 8:13

1 Answer 1

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A big thank to @lemon, you saved me a whole bunch of hours. idk why this was checked, but now it works as before.

You can see by yourself.

Workbench capture

The option is located there:

Autosmooth mesh option capture

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