I have a node setup consisting of a procedural texture, and an image texture. Alone, both are fine when plugged into the
Base Colour input of a
Principled BSDF. However, I have not found a way to combine the two without one texture affecting the other.
The most promising setup I have is to add the two textures using
Vector Math, then plug that node into the
Principled BSDF node. However, this causes the colour in the image texture to change from orange to yellow. The only other colour data in the image is alpha transparency.
I suspect the transparency might be the cause of this issue. If this is true, how do I go about adding the image texture on top of the procedural one, without altering either texture's colours?
EDIT: Example setup: