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I did what was done in this video:

https://www.youtube.com/watch?v=SWKOOoSKFK8

In the video is basically made 5 identical cubes, one on top of each other, and each with a bone.

Result:

enter image description here

In the video is also made an animation with the object. Similar to the movement of a tentacle or gasoline doll:

enter image description here

Object already in the Unreal 4:

enter image description here

I only have problem in the animation, no mesh appears:

enter image description here

Note that bone animation happens, but no mesh appears:

enter image description here

And also from what I understand, all bones are in the same place (paused animation):

enter image description here

Disabling this option, I could see the mesh in the animation:

enter image description here

However the animation does not happen and the bones are now not in the same place, but some are still not in the right position:

enter image description here

Warning that appears in the case where I can't see the mesh, but the bones move and are in the same place:

enter image description here

Warning that appears in the case where I can see the mesh, the bones are in different locations, but not completely correct and do not move:

enter image description here

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When exporting from Blender to UE4, the set origin coordinate must be at position 0.0.0. Both the object and bone must have origin set at the same coordinate. See the reference image and you will understand.

blender 2.81 to ue4

fbx export scale 0.1 or 0.01 or 1

UE4 import scale 1 or 10 or 100

ex image

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  • $\begingroup$ I updated both programs (Blender and Unreal) to their latest versions. Your video helped me a lot! I saw it completely and I modified the scales just as you did, making the export to the program work completely. $\endgroup$ – Boneco Sinforoso Aug 26 at 23:57

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