I'm tring to make a 'low poly' look effect. I've been able to align vertices (using the 'w' option in the UV window' but then i don't know how to 'snap'/'stretch' vertices so that it matches my road texture.

I'm sure there's a simple stupid way of doing it but ... still learning.

Appreciate any help !


enter image description here

  • $\begingroup$ Is the road surface object a single plane? $\endgroup$ – barkest Aug 22 '19 at 16:31

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