0
$\begingroup$

I'm tring to make a 'low poly' look effect. I've been able to align vertices (using the 'w' option in the UV window' but then i don't know how to 'snap'/'stretch' vertices so that it matches my road texture.

I'm sure there's a simple stupid way of doing it but ... still learning.

Appreciate any help !

C

enter image description here

$\endgroup$
  • $\begingroup$ Is the road surface object a single plane? $\endgroup$ – barkest Aug 22 '19 at 16:31

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.