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I have purchased a FBX / OBJ file.

Unfortunately it's not really separated.

It seems to be the same model in different "poses". When I delete just the "inlay" object (the foam like object that is put into the weapon cage and which is shown on the "bottom" of the screenshot), the UVs stay intact.

I can however not easily delete the upper model because it's tightly stacked on the other model.

How could I most comfortably separate these models?

Thank you! enter image description here

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    $\begingroup$ Try this: unselect all; Change the selection mode to Faces; Hit L over some meshes to select the connected meshes; Hit P to separate the selected meshes. $\endgroup$ – LeoNas Aug 22 at 13:57
  • $\begingroup$ Thank you, that worked when I imported it as an FBX. I first tried it as an OBJ, and that wouldn't work. $\endgroup$ – tmighty Aug 22 at 17:58
  • $\begingroup$ Can you please make your comment the answer? Can you also please note that L should be pressed repeatedly on each surface that should be included? That did the job perfectly for me. $\endgroup$ – tmighty Aug 22 at 18:59
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Change the selection mode to Faces.

Hit L over some meshes to select the connected meshes. Repeat it to include other meshes.

Hit P to separate the selected meshes.

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