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I receive a very distorted output result when trying to render my finished blueprints. I follow a tutorial in which the instructor converts lines made of hundreds of vertices into a curve, chooses Full as Fill Type and applies some bevel to it. He then makes a material with black as diffuse color & viewport color. Before rendering, he ticks the Transparent box in Film category in Render menu and chooses RGBA and PNG. I did the same but my render is very weird. How can I fix it?

Viewport Weird render result

My blend file: CGIVI_test Note: Layer 10 and 11 are original lines; layer 1 and 2 are curves. The tutorial in case you need: https://bit.ly/2MudMeR (11:35 mark)

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    $\begingroup$ Have you changed your aspect ratio settings. See here: blender.stackexchange.com/questions/23408/… $\endgroup$
    – Lewis
    Aug 21, 2019 at 10:01
  • $\begingroup$ Yes I did change my aspect ratio setting. Thank you for your comment, I'll check it out. $\endgroup$
    – LOTR_7193
    Aug 21, 2019 at 11:13

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You've changed the camera aspect ratio on Y. Use 1 on X and Y and then change the resolution X and Y to make it look like what you want.
camera aspect

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  • $\begingroup$ You've solved my problem. Thank you! Too bad I cant debug this simple error myself. $\endgroup$
    – LOTR_7193
    Aug 21, 2019 at 11:35

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