I have a question, I am currently creating a game in unity and creating the character in blender. I am having some trouble when weight painting the character (just small stuff, nothing really big). Now my question is: if I were to animate this character (in unity or blender) would it be possible to change the character (just the small fix would be changed) and keep the animations without any problems, or do i have to be completely satisfied with the weight paint before I can start animating?
Secondly, if I'm making a game in Unity, is it better to animate in unity or blender. Thanks