# Why does my displacement map have jaggies

Can someone help me determine why my displacement map has jagged edges. The steps i took in Gimp were black dots on a white background and used a gausian blur filter assuming the black dots would give me the indentation i was looking for, although i'm getting the desired effect the edges contain jaggies

• I should also add that i'm exporting the uv into gimp as a 2049x2049 image but that hasn't seemed to eliminate the jaggies. – FenderBlender Aug 20 '19 at 1:16
• It still could be the pixels that are causing the jaggies. Is smooth shading on? – Millard Aug 20 '19 at 1:21
• yes sir, i have a subserf applied and smooth shading but as far as the subserf goes i have it set simple instead of ctmul-clark if that matters at all. – FenderBlender Aug 20 '19 at 1:56
• maybe try a higher value in the subsurf subdivisions? – moonboots Aug 20 '19 at 6:35

Oh, and 2049x2049 might be the worst case that a map can be use in computer graphic. Try to let the map resolution in exponential of 2. e.g. 2048