Basically what I want to do is scale a skeleton down. The reason for this is that I'm ripping a model from another game and I want to use it in Unity. When the model is ripped from the other game, it is way too big for unity and has to be scaled down in order for it to even show up on the screen.
This is my model. It has a walking animation.
As soon as I apply it, the model moves away from it's original location, and the animation is all messed up, it goes much faster to it's walking destination because he's smaller. How do I avoid the skeleton, and most importantly, the animation from messing all up?