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I have a simple scene with two starships organized into two collections, and two cameras, each camera looking at one of the ships.

In the course of creating this scene, I must have done something that results in this: all the cameras are now looking at this single ship, even though they are really directed another way, as you can see on the GIF below. In the GIF, I am hitting the 0 key to switch to the view of the selected camera.

There is no constraint (like Track To, for example) applied to the camera. The camera that should be looking at this ship is animated and has a noise modifier applied to it to make it shake. This is also affecting the second camera that should be looking at the other ship, which is also shaking.

What could be causing this?

Camera preview

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    $\begingroup$ The camera isn't the active one, press Ctrl+0 and check whether that works or make it the scene camera under Properties > Scene > Camera (basically the same)...? $\endgroup$ – brockmann Aug 19 at 13:48
  • $\begingroup$ Jesus Christ... Such a dumb mistake. If I could, I would have replied with Picard making the infinite facepalm. Many thanks, brockmann! $\endgroup$ – Ondrej Aug 19 at 13:52
  • $\begingroup$ This isn't so obvious and could be improved IMO. Glad you got it... $\endgroup$ – brockmann Aug 19 at 14:05
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The camera you refer to, isn't the active one. Press Ctrl+0 to set the selected camera in the viewport as 'active' or make it the actual scene camera under Properties > Scene > Camera, which is basically the same.

Tip: The triangle on top of the 'active camera' is filled up with a solid color.

Manual: https://docs.blender.org/manual/en/latest/editors/3dview/navigate/camera_view.html

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