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I am looking for a way to replicate the "multitextures" effect that is available for 3Ds Max. I made several variations of a brick texture using a Substance tutorial and now I want to use these to create an "endless" diffuse input in Blender: basicaly, instead of repeating just one texture input I want it to randomize between multiple texture inputs so it will be nearly impossible to get tiling.

(This is the tutorial I mentioned, the 3DsMax part begins at 46:44 https://www.youtube.com/watch?v=FuPQNIx3dh8)

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