I want to render some glass, in order to actually see something it requires a background. However I want the glass object to have a transparent surrounding. How do I make a background which is considered by the refraction of the glass but is transparent when it is seen directly by the camera?
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$\begingroup$ I'm not sure if this is possible in BI, but it's pretty easy in cycles. $\endgroup$– gandalf3 ♦Aug 11, 2014 at 17:48
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$\begingroup$ Unfortunately I need a solution for BI $\endgroup$– VoidStarAug 12, 2014 at 6:06
1 Answer
Using blender internal, for the material of the objects you want to disappear, turn on transparency and choose mask with an alpha of 0.0.
The transparent objects will still show in reflections but not be seen in the camera.
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1$\begingroup$ Note that if there are objects behind the mask object, they will be replaced with sky. $\endgroup$– gandalf3 ♦Aug 12, 2014 at 6:24
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$\begingroup$ I should add that for this to work in the
Options
category of the materialTraceable
must be checked. $\endgroup$– VoidStarSep 10, 2014 at 14:07