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I am currently making a simulation in which a jelly cube will drop. the desired effect is for the cube to jiggle a lot on impact but for it to slowly come back to the shape of a cube. in general terms, how do I get a soft body to be extremely sensitive to collisions but to return to its original shape when undisturbed? Here is the drooping in the center of the object

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    $\begingroup$ there might be some clue here: blender.stackexchange.com/questions/117463/… $\endgroup$ – Luciano Aug 19 '19 at 10:06
  • $\begingroup$ The parameter you want to set is the stiffness, also make edges sensitive to collision will help. $\endgroup$ – Yvain Aug 19 '19 at 10:15

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