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Looking at my mesh in render view, I get these results. I've turned off my Subdivision Surface modifier as well as my Solidify modifier, but the jagged zigzags in the curves remain. Wondering if it has something to do with the geometry of the mesh - I converted a curve into a mesh - or my graphics card. Would much appreciate the help for a Blender beginner.

enter image description here

enter image description here

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  • $\begingroup$ Worth merging verticies alt+m to see it that is an issue $\endgroup$ – barkest Aug 19 at 7:43
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This seems like part of the mesh has inverted normals. In blender 2.8, run shift+N(Recalculate Normals) to make normals consistent.

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  • $\begingroup$ Thank you for the comments. I've tried recalculating normals but the jagged lines still appear. I tried rendering out an image to see if it was my graphics card (NVIDIA GTX 960 M), but just as I thought there are artifacts on the place where the jagged lines are. $\endgroup$ – Ira Gabriel Aug 19 at 10:49

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