I want to store the rotation of an object to be able to change it back after some operations. From my little coding experience "rot" should stay persistent and not be changed in the next line by "bpy.ops.object.transform_apply". Am I missing something?
import bpy obj = bpy.context.object rot = obj.rotation_euler print("store object rotation", rot) #evaluates correct bpy.ops.object.transform_apply(location=False, rotation=True, scale=False) print("rot after rotation-apply", rot) #problem: rot has changed to (0, 0, 0) #other operations #problem: rotation cant be set back. obj.rotation_euler = (rot) print("gameobject_final_rotation: ", obj.rotation_euler)