Trying to create a 3d Ghost like the kind with a sheet and two eyes. I've created the sheet, textured it and put it on top of a sphere. Looks great but I don't want the sheet to drop onto the object underneath. I want it to start out already draped over the sphere. Any help would be great. Thanks.
TL;DR You need to select vertices on your cloth mesh that you would like to pin and create a vertex group for them. A hook modifier needs to be added to the cloth object with Object set to the sphere and the Vertex Group to the one you just created. In the cloth simulation the Pin Group has to be set to the vertex group as well.
This is a little tutorial for a pinned cloth simulation.
Switch to the physics tab and add a cloth simulation to the plane. Make sure to reduce the tension and compression to make the cloth less stiff. You can configure the cloth settings however you like, the options below are just an example. Enable Self Collisions.
Play the animation in the timeline. The cloth should wrap around the sphere. Once you reached a frame with a shape that you would like to use as a starting shape, press pause and switch to the modifier tab. Apply the cloth simulation modifier.