I'm kind of new to blender, I've been using it for about two weeks but haven't used sculpt mode much.

Today I decided to sculpt the head of a character, using a multiresolution modifier to help get the geometry I wanted, but I can't apply the multiresolution while in sculpt mode and if I leave sculpt mode my object turns back into a low-poly model.

If I apply the multiresolution in object mode then all of my sculpting is gone for good. How in the world do I keep my sculpting work while in something like edit or object mode?


You need to raise the Preview value to match the Sculpt value before applying the modifier.

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