I am doing some photogrammetry scans using Agisoft Photoscan and importing the scans to Blender. The problem is that the UV maps are a mess, the meshes have too many polygons.
The most common workflow is to transform the untextured mesh from tris to quads using Zbrush, create a lower resolution clone, divide it in polygroups to get a better UV map and then generate displacement and normal maps by projecting the high-resolution mesh onto the lower resolution mesh.
What I want to do is to have this same workflow in Blender, but I haven't found any specific tutorial, especially for the latter of the mentioned steps.
Thank you in advance!