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why does the separate XYZ only affect the location of the mapping node. how do i tell blender to have it separate any of the the other transforms i.e. scale/rotation.

demo

in this example i entered -0.5 to all the math nodes between the separate and combine XYZ and it only affected the X location of the texture. i tested each value individually and ONLY the X location was affected.

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  • $\begingroup$ Gradient texture for quadratic has no variation along y or z. $\endgroup$ – lemon Aug 17 at 6:25

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