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I'm working on a pistol firing animation and I want the shell casing to fly out of the gun and have physics figure out how it comes down because I find animating objects mid-air very difficult. So I gave my shell casing Rigid body physics and keyframed 1 frame where it is animated and then moved it and keyframed its animation off. I have done this before with throwing a box at a T-Rex but not in 2.8, the shell casing just stays there :( Plz help :Denter image description here

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