Hello the community,
I'm learning alone in selftaught mode. My purpose is not to do animation but to have stable printable figurine. I want to change the legs positions of my damselfly.
I did some test to catch how to rig a cylinder. And my conclusion is that if I use as in the tutorial the parenting function Crtl-P, then I get a complex relationship hard to remove or apply. And I get fuzzy when having to manage vertex groups. This is why I believe the result is easyer to manage if I just add the armature as a modifier of the mesh.