1
$\begingroup$

In an animation I move an object, e.g. a plane, on a manually created path. Now I want to mirror this movement onto another object, also a plane. The mirror modifier doesn't seem to be the right tool for me. How do I proceed?

Thanks Leo

$\endgroup$
2
  • 3
    $\begingroup$ Hello and welcome. Maybe constraints could do it, but how are placed the several object and where is the mirror center? $\endgroup$ – lemon Aug 15 '19 at 15:08
  • $\begingroup$ I think you'd have to copy the bones and reasign them to the other mesh. $\endgroup$ – Yan Amorim Aug 15 '19 at 15:59
2
$\begingroup$

The Copy Location and Copy Rotation constraints have an invert option.

enter image description here

The top instance is on a path constraint, the bottom instance has the constraints shown, targeted on the top one. You may have to alter the axes to suit the orientations of your objects, and your choice of mirror plane.

The result is mirrored action (in this case in the XZ plane)..

enter image description here

$\endgroup$
1
  • $\begingroup$ Great explanation. It took me a while, but I was successful. Thanks. $\endgroup$ – Leo Freitag Aug 17 '19 at 22:52
0
$\begingroup$
  1. Make a copy of the animated object
  2. Parent the copy to an Empty
  3. Set the scale of that Empty to X -1 (or other axis)
  4. Play

When you make a copy of an object you will get a copy of the animation as well. By parent the object you can control it's local coordinate system. When the empty is scaled across the X axis you make a mirror world for that object and it's animation.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.