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I'm trying to bake a particle system with location and scaling data to real objects. I tried to use the script from this answer to create real objects an keyframe them according to the particles, but after analyzing why the script didn't work for me I found out that bpy.context.object.particle_systems[0].particles is empty. This is confusing because when printing the name of the particle system it gives the correct name and I have particles in the viewport. Does anyone have an idea what coulb be going wrong?

https://docs.blender.org/api/current/bpy.types.ParticleSystem.html?highlight=particles#bpy.types.ParticleSystem.particles

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