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I am trying to simulate a dos prompt screen. using the text nodes in animation nodes I have the act of typing simulated. However is there a way to have a cursor box automatically lead the text, or is this something I am stuck manually simulating with keyframes.

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  • $\begingroup$ What have you tried? I would expect periodic hiding/showing of the caret to work just fine. $\endgroup$ – Omar Emara Aug 15 '19 at 8:45
  • $\begingroup$ Using animation nodes I haven’t tried anything, I cant think of how to get the caret in front of the text being typed. I have manually key-framed the location, but I am going to add a lot more text, and am wondering if I can automate the Caret to lead all the typing instead of manually key-framing as it would speed up the process $\endgroup$ – Nick Sieben Aug 15 '19 at 9:22
  • $\begingroup$ Related blender.stackexchange.com/questions/74304/… $\endgroup$ – lemon Aug 15 '19 at 17:09
  • $\begingroup$ Yes thats a relevant link to make a cursor blink. I was more concerned witb the appearance of text being typed and leading the text with the cursor box. I will remove the blink from my question. $\endgroup$ – Nick Sieben Aug 15 '19 at 17:47
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This is how I did it, first I needed to use windows character map to find the Box character, and also a font that has that character, I chose Ariel. here is the node tree I used and works like I needed. Hopefully others find this usefull. enter image description here

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