I'm trying to make this planet

The planet

in a blender with only 3 textures, Altimetry(Bump), Slope and biome, so I created this materialThe material(It's not done yet)

But the problem is that the result is this enter image description here

My question is, is that possible to change bump intensity without changing distance ? Because distance just make the material look noisy. Also, here's the textures I am using https://imgur.com/a/WBYO9tD EDIT: I tried to edit the altimetry map and few settings but the best result I could get is this

enter image description here

there's are lakes at random place

  • $\begingroup$ You should use displacement if you can spare the polygons. Setup a subsurf and displacement modifier or use the bumpmap texture with Cycles material displacement. $\endgroup$ – Joseph Brandenburg Aug 15 '19 at 5:01

The picture of your node organization is too small to understand, so it's not easy to guess why you failed. If you want to fake the bumps, i.e. if you don't want to use real displacement, it seems like a simple node chain like this one works fine. If you don't want too many details, decrease the Noise Detail value. I put a ColorRamp to create the flat surface.

enter image description here

  • $\begingroup$ So simple for a node tree, yet it is worth a steal for a public scrapbook (study purpose only. Credit & link given, of course). If you object, I respectfully won't put it in. :) $\endgroup$ – Rita Geraghty stands by Monica Feb 21 '20 at 10:23
  • 1
    $\begingroup$ yes no problem, sorry for my late answer $\endgroup$ – moonboots Apr 14 '20 at 10:11

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