after baking the image texture, the result look's a bit odd/ bad. On the left side you can see the model with the baked image texture, on the right side (the selected model) with the "real" materials. Even when I zoom in, you can see strange transitions (last image).
How do I make the baked texture look like the materials from the real model and how do I solve the artifact problem?
Render: Cycles Render Blender Version: 2.8
Thanks in advance.