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If I make something in Blender with Filmic Blender. Save as asset, import it to Unity Game Engine... Wonder if the asset looks the same in Unity (with Filmic settings).

In other words, is Filmic only for Blender rendering?

Thanks, Ondra

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Filmic is only for rendering. It how the colours are saved to the rendered image. You should look into HDR rendering in Unity to get something similar.

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  • $\begingroup$ Thank you, I thought so... And thank you for HDR tip. $\endgroup$ – Ondra Aug 15 at 11:50
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Filmic is a library of color look-up-tables. It doesn't affect anything but output image data, and the display in the 3D view. Filmic affects the way Blender displays colors in images that are rendered, composited, or created with the video sequence editor. AFAIK it isn't possible to apply view transform to baked images, though, so if you'd like to apply Filmic view transform to your textures, load them into the compositor and save them to files.

It might also be possible to customize the lookup tables that your game engine uses, but that's a topic for their forum.

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  • $\begingroup$ Thank you, I thought so... And thank you for compositor tip. $\endgroup$ – Ondra Aug 15 at 11:51
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    $\begingroup$ @Joseph, it's not a library of look up tables. It's how scene colours are written onto the "digital negative", the rendered image. On top of that you can add lookup tables or colour adjustments as you like. $\endgroup$ – Jackdaw Aug 15 at 16:01
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    $\begingroup$ I don't really understand the difference. Isn't what you state just a second stage of LUT? How can I make my answer more accurate? $\endgroup$ – Joseph Brandenburg Aug 15 at 16:20
  • $\begingroup$ All this is a little bit too complicated to distill down to something understandable on a comment line. creativeshrimp.com/filmic-blender-tutorial.html $\endgroup$ – Jackdaw Aug 17 at 19:02

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