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So ive looked for answers but this is odd, my Rotation scale and location is all applied and fine but when i array my mesh around the axis it becomes smaller and rotates in an unpredictable way. Any ideas why ?enter image description here

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    $\begingroup$ The scale of the arrayed object may be applied, but how about the scale of the Empty? An object-offset array modifier incrementally and cumulatively applies the transform of the target object to the arrayed instances.. $\endgroup$
    – Robin Betts
    Commented Aug 14, 2019 at 19:34

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So i found the problem. make sure your delta transforms are normal

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