I'm trying to obtain a white background for a render using the workbench render engine. I have set the "Viewport Display" inside World settings to white but the background renders light grey.
What is the correct procedure?
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You can either use the workflow you described in the question by setting the
Viewport Display to
World and turning the world to white, or you go for
Viewport Display ->
However, you need to be aware that the Viewport runs internally through Color Management, so the Filmic Transform is applied. To get pure white,
2 to the power of 6.5 multiplied with 0.18 will give pure white (
16.29174023 that is). Not recommended though.