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In my 3d scene view, with display mode set to "textured", my texture looks fine. But when I render it the texture stretches all over the place. All my settings are at default, just a single sun object for lighting.

Scene view Rendered

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    $\begingroup$ Make sure the mapping is set to UV in the texture settings $\endgroup$
    – gandalf3
    Aug 8, 2014 at 22:39
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    $\begingroup$ @user5530 If gandalf3's advice helped you, please accepted his answer, be click on the check mark. $\endgroup$ Aug 8, 2014 at 23:11
  • $\begingroup$ Related: blender.stackexchange.com/q/1750/599 $\endgroup$
    – gandalf3
    Oct 8, 2014 at 6:30

1 Answer 1

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Ensure that you have UV mapping selected in Properties > Textures > Mapping > Coordinates:

enter image description here

If you only have one UV map it's not necessary to select it in the Map drop down, but you can if you want.

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