Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.
In my 3d scene view, with display mode set to "textured", my texture looks fine. But when I render it the texture stretches all over the place. All my settings are at default, just a single sun object for lighting.
Ensure that you have UV mapping selected in Properties > Textures > Mapping > Coordinates:
If you only have one UV map it's not necessary to select it in the Map drop down, but you can if you want.
Required, but never shown