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let's say I have a solid cylinder surrounded by a cloth like pipe. I want to bunch up the cloth to one end without it going inside the cylinder.

enter image description here

is there a way to make parts of the cloth move and collide with itself as parts underneath it moves up?

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    $\begingroup$ Yes, Blender definitely is capable of this. $\endgroup$ – Thom Blair III Aug 14 at 4:12
  • $\begingroup$ explain⠀⠀⠀⠀⠀⠀⠀⠀ $\endgroup$ – giwedolus Aug 14 at 4:14
  • $\begingroup$ I know it is capable of doing what you're asking, but I myself have forgotten almost all the specific techniques and am having to relearn them now myself. So, I'd suggest you watch youtube tutorials for your version of blender--that's what I'm doing. After you watch enough tutorials, you will eventually figure out the necessary techniques. Or, you can search for cloth tutorials. $\endgroup$ – Thom Blair III Aug 14 at 5:19
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I'm assuming you want to do this dynamically.

Add a rigid body to your underlying object, add a cloth simulation to your outer pipe and enable self collision.

Now it's just a matter of adjusting the cloth simulation settings to get what you want.

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  • $\begingroup$ it just billows in place $\endgroup$ – giwedolus Aug 15 at 9:55
  • $\begingroup$ @giwedolus You need to apply some force to it... Use gravity? Animate some object that pushes it? Use one of the physics force systems? $\endgroup$ – hekete Aug 16 at 4:40

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