3
$\begingroup$

I have a snow image texture, and a dirt image texture. how can i set it up so I can control how much of the snow texture is showing? for example if i set a value to 0, no snow will be showing on the dirt. if i set it to 1, snow is all over.

$\endgroup$
  • $\begingroup$ You've almost done it. What are you missing here exactly? $\endgroup$ – lemon Aug 13 '19 at 15:42
  • $\begingroup$ i'm not sure but i think i'm missing something. i want to be able to turn the snow off and on but i'm not sure what to use for that. $\endgroup$ – Thomas Burns Aug 13 '19 at 15:48
  • $\begingroup$ you mean a straight cut? if yes either make the two stops of the color ramp very close to each other or replace the color ramp by a math node with a less than $\endgroup$ – lemon Aug 13 '19 at 15:51
  • $\begingroup$ ColorRamp node between MixRGB and Principled BSDF? $\endgroup$ – Corbomite Aug 13 '19 at 16:30
2
$\begingroup$

One simple method is to add a Maths 'Add' node between your texture and the color ramp. This allows you in set an offset to the texture to raise or lower it so it's more towards one texture or the other - ie, negative values will be more one texture, 0.0 will be an even mix, positive values will be more of the other texture (with larger values pushing the mix more in that direction).

example maths node

| improve this answer | |
$\endgroup$
0
$\begingroup$

You could simply connect to your single texture node to the principle BSDF Base node. or can try color ramp very close to each other with minimum of texture you don't want or maximum of texture you want to look.

| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.