# Remove selection overlays when Editing UVs?

How can I view my meshes UV's in Edit Mode without a selection overlay? I want to be able to view my object with its texture map (and edit it) without having highlighted vertices/edges/faces obscuring my view.

• You can turn off vertex highlighting in Edit mode, if that's really what's bugging you – Gwen Jun 28 '13 at 17:42
• @Gwenn, how do you do that? – CharlesL Jun 28 '13 at 17:45
• In the Transform menu (right-hand side), scroll down to 'Mesh Display' and uncheck everything – Gwen Jun 28 '13 at 17:54
• I think you could phrase your question more usefully How can I view my meshes UV's without selection overlay. Currently you are asking for a specific answer, rather then asking for a solution to the problem you describe. – ideasman42 Jun 28 '13 at 19:42
• @ideasman42, so it's not possible to edit UV's without entering edit mode? – CharlesL Jun 28 '13 at 19:58

## 2 Answers

You can get close (though you still need to keep Edit mode enabled):

1. In the 3D View's Properties region (N), go to the Display panel and enable the Only Render checkbox
2. In the Mesh Display panel, disable all of the overlays
3. Change to Edge Select mode in the 3D View (this at least hides the vertices, although the edges will still be highlighted).

And if you enable the UV Select Sync button in the UV editor (it's in the header), then the only edges you'll see in the 3D View are the ones that are selected in the UV editor.

"Edit Mode" is required for UV editing. Here's a workaround for your display issue:

• Not really a fan of this, while it works array modifier is slow for high poly objects and an unnecessary step if all you want to do is to tweak drawing options, which you can do without using the array modifier. – ideasman42 Jun 28 '13 at 19:41
• Indeed, but hiding the selection/vertices was specificity asked for, and can't be done using the display settings. – Aldrik Jun 28 '13 at 19:50