Basically I have the low poly mesh and the normal map, but lost the high poly mesh. So I wanted to know if there is a way of getting the high poly mesh by fusing the two things I have.

Edit: I also have the diffuse, metalness, roughness, tintmask, emissive map.

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    $\begingroup$ A normal map only stores the orientation of points on the surface unlike a displacement map which stores an offset. I'm not aware of any approach that would give you accurate results using just the normal map. $\endgroup$ – Robert Gützkow Aug 13 '19 at 6:12

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