I feel like I'm doing something wrong but I have found no answers online. For some reason in Blender 2.8, bump and displacement maps are always in low resolution. The antialiasing is bad, and when I zoom out from the object it just looks like a lump of pixels.
I've tried setting my antialiasing samples to 32, anisotropic filtering is 16x, multisampling is 16 and it still looks low quality, in viewport and even after it's rendered. I won't be able to use the default textures with a normal map. I've also seen a whole lot of people having high-quality bump and displacement even before Blender 2.8 officially released (Ducky 3D for example). Any fix for this?