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What I had in mind is something like this: enter image description here

enter image description here

Now I know it probably can be done with particle system and metaballs (something like this ) or fluid simulation.

Thing is that in order to do it with metaballs you need a quite powerful PC to handle all the polygons and same thing with fluid simulation ( and I also have 0 experience when it comes to fluids sim). Is there a way to make object like in images with bend modifier or even maybe sculpting, any idea?

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You could try using a displacement modifier with a texture.

I tried using a clouds texture and a stucci texture, which came up with a decent result. Didn't look to much like the image, but if you have a better base mesh, and just keep messing around with adding more textures, and adjusting size and strength, you should be able to come up with a good answer.

p.s. you need to add another displacement modifier for each new texture you add.

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  • $\begingroup$ But what texture should I use? $\endgroup$ – Black Cloud Aug 10 at 17:40
  • $\begingroup$ well, I was coming up with a similar effect, but got my own problem. I was trying to render with my GPU, and it crashes when I try to render. Immediately. Not just the render, but the whole program. I have a geforce gtx 750, so this shouldn't be happening. $\endgroup$ – Millard Aug 10 at 18:07
  • $\begingroup$ but I was using a clouds texture and a stucci texture. Came up with a decent result. Didn't look to much like the image, but if you have a better base mesh, and just keep messing around with adding more textures, and adjusting size and strength, you should be able to come up with a good answer. $\endgroup$ – Millard Aug 10 at 18:08
  • $\begingroup$ p.s. you need to add another displacement modifier for each new texture you add. $\endgroup$ – Millard Aug 10 at 18:08

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