I'm trying to make a "simple" accordion map in Blender 2.79, for animated and still render purposes. I will map graphics onto each face, and I don't want the faces to get stretched/distorted.
I do however, want to be able to create a hinge-type rig, to be able to fold open and close the map like an accordion without having to manually position each face edge (which would distort the faces anyways).
I looked into using an Armature, but the faces got distorted. I tried to use a Hinge constraint, but I if understand correctly, it would require each flap of the map to be a distinct element - I don't want that. I found solutions involving Weight painting, but I don't think I want any of the map's flaps to be anchored - also there is only one face per element and I don't know if Weight Painting is appropriate.