I'm my experiments with hair in the particles feature, I've seen certain ways one can shape hair, such as the manual and tedious usage of the particle edit mode functions, to using bezier curves as hair guides.
While curves do make the process significantly easier, it still seems limited. From what I've tried, it makes the hair take on a noodle-like shape. This got me wondering. If a curve could be used as a way to guide hair into a desired shape, why not a mesh?
Naturally, I tried to recreate the steps of using a curve guide, but with a mesh, but nothing happened. Is it not possible, or am I just not doing it correctly?
To clarify, the curve guide method is to create a curve, enable the curve's force field physics and set it to curve guide.
Running 2.8