I am a blender beginner and was wondering how to create a so called 3D printable (the mesh needs to be highres) texture roller as this one: https://www.thingiverse.com/thing:3029293
I first tried creating a basic cylinder combined with a sub-surface- and a displacement-modifier, what for some reason did not work for me.. Even when creating a seam and uv-unwrapping I still had no luck...
Secondly i tried to follow this tutorial World map as displacement map on a sphere distorted but while I managed to get the bump mapping working, displacment mapping in a similiar way (using the same overall structure) did not work correctly -> Regarding this approach, i am wondering how to "bake/apply" the mods before exporting the mesh to be printed.
Lastly - and for me actually most interesting - I thought to create a 2D drawing (either manual or via .svg import) to project it on a cylinder, but did not even finde a way to do this
As non of the afformentioned approaches worked at all and me getting depressed after working on this for a while, I decided to post here.
If anyone could help me or at least pinpoint me in the right direction I would be really great full!