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enter image description hereI made an array of cylinders following a helix (which is going round three cylinders). The cylinders are parented to a plane to avoid distortion, this is my result - how do I manage to fix the orientation of each cylinder to make it orthogonal (to path)? Thanks.

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Twist method set to Z up on the helix curve:

enter image description here

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  • $\begingroup$ Thanks, but I don't get exactly what I want in my file by this method. The z- and the y-axis of the cylinders should be orthogonal to the tangent to the path (which is the x-axis). $\endgroup$ – Wilbur Aug 8 '19 at 16:11
  • $\begingroup$ In the capture above the plane array is orthogonal to Y axis (orthogonal in edit mode). $\endgroup$ – lemon Aug 8 '19 at 16:47

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