I baked a normal map (from a high poly mesh to a low poly mesh)and I obtain weird colors. I obtain the same result using the Ray distance and using a cage.
When I put the high poly mesh and the low poly mesh on the same layer it looks like this (I selected the high poly and that wood end look is also from the high poly):
It looks the same on the bottom:
And the whole model:
I am refering to this areas: (is something wrong or is just the margin):