I thought I was fully up to speed on Blender's hardware requirements when building my latest machine,

... but it appears I needed to read the fine print a little more closely. Are AMD and MacOS now a non-starter with Blender (given the OpenCL issue with Apple)? 2.79 & 2.80 seem to crash completely with my Vega VII in MacOS, but both work absolutely fine in a VM running *Nix on the same MacOS host and GPU! Interesting.

Am I missing something? Is this an issue with Blender and the Vega VII? Or is there something missing MacOS-side that I would just need to update?

  • $\begingroup$ The removed support for OpenCL only means that GPU rendering isn't possible. The application should still run on supported systems and allow CPU rendering. Make sure that your graphics driver is updated. If that doesn't solve it, you should run Blender from console using the --debug flag to see why it crashes. $\endgroup$ – rjg Aug 7 at 20:24
  • $\begingroup$ Many thanks, rjg! That makes some sense and was my gut feeling about it. $\endgroup$ – Zlyxian Aug 7 at 21:20
  • $\begingroup$ I'm going to take a wild guess that AMD's ProRender can also do an end-run around the GPU-rendering issue you mention, rjg. Will re-post when I get some results. Thanks again! $\endgroup$ – Zlyxian Aug 7 at 21:24
  • $\begingroup$ ProRender supports Metal, so it will run on the GPU when using macOS. $\endgroup$ – rjg Aug 7 at 21:41
  • $\begingroup$ Yep, exactly. And... sure enough, it was an OS upgrade issue. Able to get everything running tickedy-boo. Thanks muchly, rjg. $\endgroup$ – Zlyxian Aug 7 at 22:36

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