I noticed most swords have this cool wavy effect/texture on them:
I can't seem to replicate this in blender. I tried to make it with geometry but it really needs to be a texture. I'm not sure how to create this type of texture, what should I do?
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.
Sign up to join this communityI noticed most swords have this cool wavy effect/texture on them:
I can't seem to replicate this in blender. I tried to make it with geometry but it really needs to be a texture. I'm not sure how to create this type of texture, what should I do?
You can create simple Sine Function which can be controllable (frequency, postion, width, amplitude) and position wave at the bottom of your model.
Take into account position in 3D space (rotation matter).
You can rotate your object and apply rotation or switch Z for Y in Separate XYZ node.
In this example I've used Color Ramp to control colour for Roughness input.
Bottom nodes are just for bump, so don't pay too much attention to them.