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Is there a way in Blender 2.79 to "revert" an object's clothing physics to its original "pre-simulation" positioning in any frame for an animation? I'm working on an animation and using both clothing simulation and weight painting / bones to make sure clothing doesn't clip while getting the last frame as close to the first as possible SO THAT the walk cycle looks good, but no matter how much I adjust the additional "skirt bones" I made, I can't get the skirt to look the same as it did in the first frame. Take a look at this side-by-side of the skirt object for comparison:

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