I am building a glowing platform for my 3D game. i had used cycles render(emission node) to create a glowing effect. The effect works perfectly on blender but not in unity. Here is the image of my material nodes

  • $\begingroup$ Render out an animation of your effect, then stick it on a plane in unity. $\endgroup$ – David Aug 7 '19 at 13:43
  • $\begingroup$ I am sorry, as a beginner in blender its hard for me to understand your direct answer. Some details will be appreciated. $\endgroup$ – Hamza Ali Aug 7 '19 at 17:13
  • $\begingroup$ I am sorry it took a while but I understood your answer, I tried, first I inserted a key at fac 0 and after 6 frames at fac 1 inserted another key then again at frame 12 i inserted key at fac 0: then imported fbx file to unity, creates an animator , then created new state, loaded that particular glowing animation of 13 frames but it didn't worked. $\endgroup$ – Hamza Ali Aug 7 '19 at 17:40

You can't directly export blender materials to unity. The standard shader in Unity features an emission slot though, which will accept a glow map (or simply just a color).

enter image description here

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  • $\begingroup$ Thanks buddy for your help, now I am looking for how to create glow map. $\endgroup$ – Hamza Ali Aug 7 '19 at 17:14

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