0
$\begingroup$

I am building a glowing platform for my 3D game. i had used cycles render(emission node) to create a glowing effect. The effect works perfectly on blender but not in unity. Here is the image of my material nodes

$\endgroup$
  • $\begingroup$ Render out an animation of your effect, then stick it on a plane in unity. $\endgroup$ – David Aug 7 at 13:43
  • $\begingroup$ I am sorry, as a beginner in blender its hard for me to understand your direct answer. Some details will be appreciated. $\endgroup$ – Hamza Ali Aug 7 at 17:13
  • $\begingroup$ I am sorry it took a while but I understood your answer, I tried, first I inserted a key at fac 0 and after 6 frames at fac 1 inserted another key then again at frame 12 i inserted key at fac 0: then imported fbx file to unity, creates an animator , then created new state, loaded that particular glowing animation of 13 frames but it didn't worked. $\endgroup$ – Hamza Ali Aug 7 at 17:40
0
$\begingroup$

You can't directly export blender materials to unity. The standard shader in Unity features an emission slot though, which will accept a glow map (or simply just a color).

enter image description here

$\endgroup$
  • $\begingroup$ Thanks buddy for your help, now I am looking for how to create glow map. $\endgroup$ – Hamza Ali Aug 7 at 17:14

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.